As the UX industry evolves, so do the awards. All solutions will be evaluated and scored by the judges on how they satisfy these five criteria.
How cohesive and refined does the solution feel? How seamless and consistent are users’ interactions with the solution?
Some interactions are complex in nature—how does the experience support clear mastery of the task at hand, while minimizing friction?
What’s new, different, or exciting about this work? How does it stack up to current conventions and patterns we use today?
What results can be attributed to the user experience of the solution? What measurable ways has it impacted business and people?
How does the work create an emotional connection between the user and its intent? Emotion can range from joy and delight to empowerment and a desire to take action.
Our judges represent different sectors of the UX industry, with varying levels of experience. It is this breadth of expertise that brings such unique perspectives to the judging process. We are happy to introduce your panel of judges for the 2018 Vancouver User Experience Awards.
As Director of UX at Spatial Research and Design, Sheila Mackenzie is driven by a sincere sense of curiosity for understanding the interaction between humans and technology. She empowers organizations to create impactful products with strategic research-driven insights for innovative, human-centered design.
Sheila has built expertise through 17 years of interaction design and user research for local and global organizations, including Vancity, HSBC, Nokia and Samsung and most recently as an entrepreneur building a thriving research and design consulting business at Spatial Research and Design.
Eugenia Bertulis is Assistant Professor of Interaction Design at Emily Carr University of Art and Design in Vancouver, BC. She started her career in Industrial Design, designing interactions and user experiences for emerging technologies in fields like medical equipment, biotech devices, and consumer electronics. Her professional career includes work for Microsoft, HP, Nike, and P&G in Seattle, Cincinnati, and Geneva. Her research interests include effective design, plasticity, and neo-materialist approaches to ethics in interaction design.
Anthony is Blueprint’s Managing Director and Senior UX consultant. He formed Blueprint UX in 2015 to create an environment for Vancouver’s best user experience professionals to work together and increase their opportunities for professional connection, collaboration, and growth.
Previous to starting Blueprint, Anthony was Managing Director of the Vancouver office of UXGuys, Western Canada’s largest UX consultancy. Before joining UXGuys, he alternated between working at Vancouver’s premier web agencies (Blast Radius, Columbus Group) and working as an independent consultant. Along the way, he has been responsible for the interaction design of hundreds of public and private sector digital projects for organizations like MEC, Starbucks, VISA, DirecTV, Best Buy Canada, Translink, BC Hydro, UBC, Langara College, University of Alberta and the Legal Services Society of BC.
Rock is a UX Research Lead at Samsung R&D Canada. He previously worked at SAP and has years of Enterprise UX experience. He also has a Ph.D. in CS from UBC, specializing in HCI research. His research on improving the learnability of mobile computing devices for older adults has been published in prominent journals and conferences.
A common thread in Rock’s work has been connecting different people to foster useful innovation. As a UX researcher, he connects product teams with target users to inform design and strategy. He has also spent years connecting academia and industry to apply research findings and ideas from academia to commercial products and internal tools. Recently, he helped start the Radical Research Summit – an annual gathering of UX/HCI researchers and industry stakeholders – to strengthen the local UX research community.
Dr. Barry Po is head of product and UX design at Universal mCloud. Through the use of AI and analytics, mCloud connects smart buildings and power/utility assets in thousands of locations around the world with the people who care for them.
A veteran of both startups and enterprise business, he has led global product teams operating in over 80 countries and has held leadership roles at some of the world's most valuable brands. He graduated from UBC with a Ph.D. in Computer Science in 2005.
Barry is active in the Vancouver high-tech community as a guest speaker, mentors budding entrepreneurs and innovators, and serves on the Dean's Advisory Board in the Faculty of Communications, Art and Technology at Simon Fraser University.
Samantha is a recent graduate from Simon Fraser University’s School of Interactive Art and Technology. Spending time throughout her degree working in both San Francisco and the Netherlands, her most recent work abroad at Philips Lighting in Eindhoven, NL focused on professional lighting applications for the lighting giant’s transitioning software portfolio. Now back in Vancouver, Samantha is currently working at MetaLab.
With an education from Emily Carr University of Art + Design, Michelle has been freelancing for the past 3 years. As an independent designer, Michelle has the opportunity to work for and collaborate with an amazing cross-section of start-ups, non-profits, and organizations that range from home-improvement to museums. She is currently contributing to MetaOlympia; a project that explores what an alternate future on Mars might look like, but through the lens of a fictional Martian football league.
Deanna Young is the Manager of Service Design in the Strategic Design and Transformation Branch. Deanna Deanna Young has spent 28 years in the B.C. Public Service asking how government can build better services for citizens. As the former Ministry Web Manager and User Experience Lead for the Ministry of Education, and now as the Service Design Manager for the Government Digital Experience Division (GDX), Deanna always puts the citizen first. She works with ministries to help them understand their users and develop the tools and services they need. For Deanna, it’s all about doing the research with real people, talking to citizens and asking questions that uncover their challenges – and yield real solutions. Outside of work, you can find Deanna practicing design principles at the skating rink, where she coaches figure skating.