As the UX industry evolves, so do the awards. All solutions will be evaluated and scored by the judges on how they satisfy these five criteria.
How cohesive and refined does the solution feel? How seamless and consistent are users’ interactions with the solution?
Some interactions are complex in nature—how does the experience support clear mastery of the task at hand, while minimizing friction?
What’s new, different, or exciting about this work? How does it stack up to current conventions and patterns we use today?
What results can be attributed to the user experience of the solution? What measurable ways has it impacted business and people?
How does the work create an emotional connection between the user and its intent? Emotion can range from joy and delight to empowerment and a desire to take action.
Each year, the Vancouver UX Awards seeks out judges who represent different sectors of the UX industry, with varying levels of experience. It is this breadth of expertise that brings such unique perspectives to the judging process. We are happy to introduce Eugenia Bertulis as your Jury Chair for the 2019 Awards, and look forward to introducing you to the full judging panel this month. Check back soon!
Eugenia Bertulis is Assistant Professor of Interaction Design at Emily Carr University of Art and Design in Vancouver, BC. She started her career in Industrial Design, designing interactions and user experiences for emerging technologies in fields like medical equipment, biotech devices, and consumer electronics. Her professional career includes work for Microsoft, HP, Nike, and P&G in Seattle, Cincinnati, and Geneva. Her research interests include effective design, plasticity, and neo-materialist approaches to ethics in interaction design.
Sam is a designer at Yellow Pencil. Since graduating from Emily Carr University, he has been helping organizations in the public sector transform the way they engage with their communities online. Over the past six years, he has worked on digital projects with clients such as the City of Edmonton, Alberta University of the Arts, CPA Canada, Fiserv, and BC Transit. More recently, he led the design and front-end development for Capilano University’s re-branded website.
With over 20 years of experience under her belt, Jane’s used her expertise in many design competencies to work in projects for a range of different industries and countries. At Digitalist, she facilitates the work of 12 designers, is a lead consultant for client projects, and also advocates internal and external dialogue around the Service Design practice. She regularly shares her work in publications, workshops and conferences, and is involved in the leadership of communities and associations such as the Interaction Design Association (IxDA) and Service Design Network. She is a Ph.D. student at Aalto University, and together with the Aalto Learning Environments Research Group, gets involved with research, design, and development of New Media tools.
Wilson J. Tang
Wilson J. Tang is the CEO and Chief Designer at Yumebau Inc. – an augmented reality design company at the confluence of games, ID, UX/UI and cultural tourism. The company is dedicated to developing enriching experiences that entertains and inspires. Wilson was one of the founding members of Kabam Vancouver where he led the art and design teams. Before games, Wilson worked at George Lucas's Industrial Light and Magic as Visual Effects Art Director, where during pre-production of "A.I" in 2001, Wilson pioneered the use of real-time game engines for use in cinematic pre-visualization. Wilson has lectured on UX Design at Emily Carr University of Art & Design, and has been on the board of advisers for the Intercross Creative Center in Japan since 2001.
Beayue Louie is a Park Planner at the City of Richmond, specializing in policy development, system design, and business strategy. She started her career as a corporate lawyer, and later shifted her focus to the public sector when she was recruited to assist with the 2010 Olympic Games. Her current portfolio spans a wide array of matters such as community development, environmental stewardship, public health and safety, heritage exhibits, and education. She believes that solutions that affect true change cannot be found in isolation, but must be engaged upon from multiple disciplines, including the seemingly unconnected.
Lu Yu is a Vancouver based UX design professional. Currently, she is exploring innovative ways to help people see and understand data at Tableau Software and teaching UX design to the students of Langara College’s Web and Mobile App Design and Development program. After completing her M.Sc. in Design and Digital Media at the University of Edinburgh, Lu returned to Canada to pursue a career in user experience design. Prior to working at Tableau, Lu worked at Finger Food Studio, NETGEAR, Richmond Public Library, and FCV Interactive on design projects involving mobile AR, IoT, robotics for the consumer sector and large-scale dynamic/responsive websites for the public sector.
Doenja Oogjes is a PhD student at the Everyday Design Studio at SFU, Vancouver. Her design practice explores the design of digital domestic technologies using speculative design, particularly through perspectives that may have previously been overlooked (such as non-normative and non-human). For her master’s graduation project Doenja collaborated with IKEA and DesignIt and created Lyssna, a hearing aid for your refrigerator, to speculate on food waste as an everyday practice. Doenja holds a Bachelors and a Masters in Industrial Design from the Technical University of Eindhoven, Netherlands, and prior to joining the Everyday Design Studio, has worked as a research assistant at the Interactive Institute in Stockholm and Eskilstuna, Sweden.
Cassandra is a third year interaction design student at Emily Carr University of Art and Design. She started her post-secondary education with a degree in political science, however, after graduating she shifter her focus to design as she felt it would give her the ability to positively impact people’s experiences through more expressive and creative solutions. Cassandra is currently working as a research assistant with the Health Design Lab at Emily Carr, gaining knowledge in service and health design.